AI Insights · Timothy · October 2024
Top 5 Roguelike Games on Android in Austria: Q3 2024 Performance
Explore the performance of top Roguelike games on Android in Austria during Q3 2024, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2024, the top Roguelike games on the Android platform in Austria exhibited varied performance trends across downloads, revenue, and weekly active users. The data, provided by Sensor Tower, offers insights into these leading games.
RAID: Shadow Legends from Plarium Global Ltd saw its revenue fluctuate throughout the quarter, starting at approximately $21.3K in early July and peaking at $23.2K by early September, before ending the quarter at around $18.8K. Downloads experienced a slight rise mid-quarter, reaching a high of 421 in late August. Weekly active users showed a minor decline, beginning at 1.3K and closing the quarter at about 1.3K.
Hero Wars: Alliance by NEXTERS GLOBAL LTD demonstrated a dynamic revenue pattern, with figures starting at $15.4K, peaking at $18.7K in the last week of September. The game had a significant spike in downloads, reaching 3K at the end of July, before stabilizing around 1.2K by the end of the quarter. Weekly active users increased to 6.4K by late July and settled at approximately 4.9K by the end of September.
Legend of Mushroom, published by Joy Nice Games, showed consistent revenue with a peak of $11.9K in mid-July, decreasing to $5.2K by the end of September. Downloads decreased over the quarter, starting at 202 and dropping to 78. Weekly active users remained relatively stable, hovering around 7K throughout the quarter.
Top Heroes: Kingdom Saga from RiverGame experienced a sharp increase in revenue, starting at $4.4K and rising to $12.4K by late September. Downloads grew steadily, peaking at 642 in early September. Weekly active users also increased, beginning at 1.1K and reaching 2.2K by the end of the quarter.
Finally, Diablo Immortal by Blizzard Entertainment, Inc. had a consistent revenue trend, beginning with $6.1K and ending at $5.9K. Downloads remained relatively stable, with a peak of 259 in mid-September. Weekly active users showed a slight upward trend, starting at 692 and climbing to 1K by mid-September.
For more detailed insights into these games and other app performance, visit Sensor Tower.